Meta Ray-Ban Display glasses and an EMG wristband

Meta2025–2026

Designing the next input paradigm.

As inputs design lead, I defined the interaction model for Meta Ray-Ban Display and the EMG wristband. I also helped shape the design systems and visual language of Meta VR Glasses, Muse Charm, and other unreleased products.

Display & EMG

As inputs design lead, I defined gestures and system interactions across the glasses and wristband.

Meta Ray-Ban Display · product introduction
Interaction hero · full demo
Music controls
Photo controls
Index tap = select
Middle tap = back
Middle double tap = sleep/wake
Directional swipes = move focus
Middle hold = quick switcher
Index double tap = contextual gesture
Drag = scroll/pan
Wrist rotation = volume/zoom control
Consecutive swipes experiment
Pinch-and-drag scrolling experiment
Swipe accelerators experiment